
SCENE 01 / VOLUMETRIC CAPTURE
Volumetric Capture
3D video recording for immersive experiences.
Volumetric capture records 3D performances with arrays of synced cameras. The result is a digital asset you can view from any angle. This tech makes lifelike 3D content. It suits virtual reality, augmented reality, game engines, and interactive media.
We connect you with volumetric capture studios and tech teams that record sharp 3D work. Our team sets up the stage booking, the camera calibration, and the data pipelines. The assets then drop cleanly into your post-production and delivery workflow.
Capabilities
Volumetric Services
Capture real performances as viewable 3D video from any angle.
01
Capture Systems
- Multi-camera arrays
- Depth sensors
- Synchronized capture
- High-resolution
- Full 360° coverage
Complete Volume
02
Performance
- Actor capture
- Full body motion
- Facial detail
- Costume capture
- Multi-person scenes
Human Performance
03
Processing
- 3D reconstruction
- Mesh generation
- Texture mapping
- Format conversion
- Quality optimization
Full Pipeline
04
Applications
- VR experiences
- AR content
- Holographic displays
- Game cinematics
- Interactive media
Immersive Content
True 3D Video
Capabilities
Our Process
Pre-Production
We plan capture needs, wardrobe choices, and the tech setup.
Capture Session
We record performances on the volumetric stage with synced cameras.
Processing
We turn raw capture data into 3D video assets through reconstruction.
Delivery
We tune and deliver the volumetric content in the formats you need.
On Location
3D volumetric performance capture in France
Volumetric capture lands a performance as a 3D asset rather than a flat plate. France's stage scene is now mature enough to host the format well. We use partner volumes around Cité du Cinéma in Saint-Denis and the Aurélian Studios capture floor in Paris. Our pipelines tie into Mac Guff and Mikros, which post-process the dense mesh sequences and photogrammetric textures that come off the rig. Each package runs multi-camera arrays of forty to one hundred-plus synced machine-vision and high-resolution cinema cameras. We add depth sensors and even lighting domes built for clean reconstruction.
Productions tap volumetric for VR concert experiences and AR brand activations at Paris Fashion Week. Others use it for hologram-style stage projections at the Olympia and Paris La Défense Arena, for museum displays, and for game cinematics sent to studios in Lyon, Bordeaux, and Montpellier. We brief talent on wardrobe, steering them toward solid matte colours with no fine repeating patterns. We then deliver point clouds, MP4-encoded volumetric streams, and mesh sequences for Unity and Unreal. Custom pipelines feed ARCore, ARKit, and WebXR runtimes, so the asset works wherever your audience meets it.
FAQ
Frequently Asked Questions
What is volumetric capture?
Volumetric capture records a performance from every angle at once with dozens of synced cameras. The result is true 3D video you can view from any side, not just a flat 2D clip.
How is it different from motion capture?
Motion capture records movement data that is then mapped to CG characters. Volumetric capture records the real look of performers — their faces, costumes, and moves — as viewable 3D video, with no CG characters needed.
What are common applications?
Volumetric video powers VR/AR experiences, holographic displays, immersive documentaries, live music, and game cinematics. It fits anywhere viewers want to move around and through a recorded scene.
What are the wardrobe considerations?
Some patterns and fabrics make volumetric reconstruction harder. We advise on costume choices early in prep, and as a rule solid colors and matte fabrics work best, though newer systems handle more variety.
What formats can you deliver?
We deliver volumetric content in many formats. These include point clouds, mesh sequences, and compressed volumetric video. The right one depends on your target platform and playback needs.
Where are volumetric stages in France?
France reaches volumetric capture sites through ties with European studios. We set up stage access, tech crews, and every part of the shoot.
Related Services
Productions in France that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.
On Set
Need Volumetric Capture?
Tell us about your immersive project and we'll capture it in 3D.